- #SAMURAI SHODOWN II ARCADE ROM HAOHMARU JIGOKUHEN LICENSE#
- #SAMURAI SHODOWN II ARCADE ROM HAOHMARU JIGOKUHEN SERIES#
Tenmei Era (9th Year) and Kansei Era (1st Year) All the series' chronology takes place during the Edo period: Here is the official timeline taken from the official Samurai Shodown V website. Earlier games also have a referee in the background, officiating the match. The Samurai Shodown games are most famous for their "POW" or "rage" gauge, a super combo gauge that only increases as a player receives damage.
Much of the music includes traditional Japanese instruments (predominately the shakuhachi) and later enka.
Win quotes and other cut scenes provide subtitles in several languages, including but not limited to English, Portuguese, and German.
#SAMURAI SHODOWN II ARCADE ROM HAOHMARU JIGOKUHEN SERIES#
For instance, unlike most American versions of Japanese video games, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-day slang. Samurai Shodown consequently portrays snippets of the Japanese culture and language internationally with little edits. The plot of each game is quite different, but they circle a central group of characters and a region in Japan.
#SAMURAI SHODOWN II ARCADE ROM HAOHMARU JIGOKUHEN LICENSE#
The stories in the series takes place in 18th century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 17), with great artistic license so that foreign-born characters (including some from places that didn't exist as such in 1788) and fictional monsters can also be part of the story.
Special Illustration by Senri Kita for the SNK Brand 40th Anniversary.